## 设计文档 - multi_role_permission_design: 多角色权限设计 (CONDITIONAL GO) - audit_log_enhancement_design: 审计日志增强 (CONDITIONAL GO) - routing_strategy_template_design: 路由策略模板 (CONDITIONAL GO) - sso_saml_technical_research: SSO/SAML调研 (CONDITIONAL GO) - compliance_capability_package_design: 合规能力包设计 (CONDITIONAL GO) ## TDD开发成果 - IAM模块: supply-api/internal/iam/ (111个测试) - 审计日志模块: supply-api/internal/audit/ (40+测试) - 路由策略模块: gateway/internal/router/ (33+测试) - 合规能力包: gateway/internal/compliance/ + scripts/ci/compliance/ ## 规范文档 - parallel_agent_output_quality_standards: 并行Agent产出质量规范 - project_experience_summary: 项目经验总结 (v2) - 2026-04-02-p1-p2-tdd-execution-plan: TDD执行计划 ## 评审报告 - 5个CONDITIONAL GO设计文档评审报告 - fix_verification_report: 修复验证报告 - full_verification_report: 全面质量验证报告 - tdd_module_quality_verification: TDD模块质量验证 - tdd_execution_summary: TDD执行总结 依据: Superpowers执行框架 + TDD规范
79 lines
1.6 KiB
Go
79 lines
1.6 KiB
Go
package strategy
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import (
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"fmt"
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"hash/fnv"
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"sync"
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)
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// RolloutStrategy 灰度发布策略
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type RolloutStrategy struct {
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percentage int // 当前灰度百分比 (0-100)
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bucketKey string // 分桶key
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mu sync.RWMutex
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}
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// NewRolloutStrategy 创建灰度发布策略
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func NewRolloutStrategy(percentage int, bucketKey string) *RolloutStrategy {
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return &RolloutStrategy{
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percentage: percentage,
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bucketKey: bucketKey,
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}
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}
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// SetPercentage 设置灰度百分比
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func (r *RolloutStrategy) SetPercentage(percentage int) {
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r.mu.Lock()
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defer r.mu.Unlock()
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if percentage < 0 {
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percentage = 0
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}
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if percentage > 100 {
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percentage = 100
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}
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r.percentage = percentage
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}
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// GetPercentage 获取当前灰度百分比
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func (r *RolloutStrategy) GetPercentage() int {
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r.mu.RLock()
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defer r.mu.RUnlock()
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return r.percentage
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}
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// ShouldApply 判断请求是否应该在灰度范围内
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func (r *RolloutStrategy) ShouldApply(req *RoutingRequest) bool {
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r.mu.RLock()
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defer r.mu.RUnlock()
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if r.percentage >= 100 {
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return true
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}
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if r.percentage <= 0 {
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return false
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}
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// 一致性哈希分桶
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bucket := r.hashString(fmt.Sprintf("%s:%s", r.bucketKey, req.UserID)) % 100
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return bucket < r.percentage
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}
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// hashString 计算字符串哈希值 (用于一致性分桶)
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func (r *RolloutStrategy) hashString(s string) int {
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h := fnv.New32a()
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h.Write([]byte(s))
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return int(h.Sum32())
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}
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// IncrementPercentage 增加灰度百分比
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func (r *RolloutStrategy) IncrementPercentage(delta int) {
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r.mu.Lock()
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defer r.mu.Unlock()
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r.percentage += delta
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if r.percentage > 100 {
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r.percentage = 100
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}
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}
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